![]() ![]() ![]() ![]() The output is either drawn to the screen or captured as a texture. For example, you can add an Aim Constraint to a Camera A component which creates an image of a particular viewpoint in your scene. It can also maintain a consistent orientation for another axis. More info See in Glossary to face its source GameObjects. A GameObject’s functionality is defined by the Components attached to it. An Aim Constraint rotates a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. ![]()
0 Comments
Leave a Reply. |